Mabel's Cribbage

How to play

Cribbage is a race to 121 points. Here is one hand, in the order it happens, then every score in one table. You play Mabel, the computer opponent.

The cut for first crib

At the start of a game you and Mabel each cut a card. The lower card deals first; an ace is low. If the cards tie, cut again. After that the deal goes back and forth, one hand each.

The deal

The dealer gives six cards each, one at a time, the other player first.

The discard to the crib

Each of you puts two cards face down in the crib. The crib is a third hand. It belongs to the dealer and is counted last. When you deal, throw cards that help your crib; when Mabel deals, throw cards that help her least.

The starter and his heels

The deck is cut and the top card is turned over. This is the starter, the cut card. It counts as a fifth card in both hands and in the crib at the show. If the starter is a jack, the dealer pegs 2 for his heels.

Pegging

The player who did not deal lays the first card, face up, and says its value. Then you take turns, each adding a card and saying the new count. Face cards count 10, an ace counts 1. The count may never go past 31. You peg points as you play:

The show for the player who did not deal

When all eight cards are played, each player picks up their four cards and counts them with the starter. The player who did not deal counts first. That matters near the end: the first to reach 121 wins, even if the other hand would have scored more.

In the show you count every fifteen (any cards that add to 15, 2 each), every pair, every run, a flush and nobs. Nobs is the jack of the same suit as the starter, held in your hand: 1.

The dealer and the crib

Then the dealer counts their hand with the starter, and last of all the crib, also with the starter. A flush in the crib counts only when all four crib cards and the starter are one suit.

The pegboard and 121

Every point is pegged on the board as it is scored. The first player to peg past 120 to 121 wins at once, in the middle of pegging or the show. If the loser has not passed 90, that is a skunk; under 61 is a double skunk.

Scoring

Score When Points
FifteenCards that add to 152
PairTwo of a rank2
Pair royalThree of a rank6
Double pair royalFour of a rank12
Run of 3Three in sequence3
Run of 4Four in sequence4
Run of 5Five in sequence5
Flush of 4Your four cards in one suit (not in the crib)4
Flush of 5Four cards and the starter in one suit5
NobsThe jack of the starter's suit, in a hand or the crib1
His heelsThe starter is a jack, to the dealer2
Thirty-onePegging the count to exactly 312
GoThe last card under 311
Last cardThe last card of pegging1

Help while you play

Press Hint and the game marks the cards a strong player would choose, for the discard or for your next card in pegging. If you throw two cards to the crib that are worth well under the best choice, the game asks first; you can choose again or play anyway. And if you like to count your own hand, turn on "Count my own hand": at the show you enter your count, a wrong count gets one more try, and then the right count is shown and pegged.

Start a game